Mobile & WebGL games, playable ads, and live backends โ from prototype to release.
I'm a Unity developer with 2+ years of experience building mobile and WebGL games, playable ads, and the backends that power them. I work with studios, startups, and agencies to take ideas from prototype to release: gameplay systems, multiplayer, UI, optimization, and live services with PlayFab, Firebase, Node.js, and .NET. I focus on clear scope, weekly progress updates, and clean code you can hand off.
Building multiplayer and casual mobile games in Unity. I developed a Red Light, Green Light multiplayer game with Photon Fusion and PlayFab (account login and real-time invite matches) and a multiplayer racing game with Photon (synchronized races and lobby matchmaking). I also built puzzle and casual titles including Water Sorting, CrackMatch (match-3 with combo systems and level progression), Arrow Puzzle, and Dragon Safari.
Developed offline mobile games in Unity and C#, building core gameplay, UI, and level systems.
Whether you need a multiplayer game from scratch, backend integration for your existing game, or a complete WebGL experience โ I'm ready to bring your vision to life.
Tell me about your game, app, or ad project and your timeline. I reply within 24 hours.
Rumail Ahmed โ Unity Developer ยท Karachi, Pakistan